I just do not have the temperament or the memory. Today, the basic principles I invented have gradually, over time, been discovered by others (its not difficult stuff, really) and are commonplace in game development.Īre you a programmer yourself, or is your contribution to gaming your artwork and ideas? In it's day, it was considered impossible, which is why it was eventually cancelled altogether. It sounds very huge, but in actuality the algorithm I came up made such random-repeatable content generation trivial. Basically, Elsewhere was going to be a side-scrolling game that would best be described as a blend between Pitfall 2, an RPG, and Spore - it used procedurally constructed, tile based worlds, set in a Multiverse of different universes, each with their own unique physical laws, galaxies (or an equivalent), planets (or an equvalent) and landscapes filled with stuff to do and see. I went through a lot of alternate names for the game, it never got made. The rights reverted to me when Activision went down in flames over a stock scandal, before it reformed. The whole time, I was always trying to get my original game, Multiverse, made somehow. There was also some tiny crap work I did for other little companies that I'm not sure I even remember the names of anymore.Īnd of course, there was the utterly farged-up deal with Apogee. I can't remember anymore), Electronic Arts (I helped on Legacy of the Ancients, for example), Interplay (tile work), and Broderbund (more tile work, as well as level construction for some Robin Hood game. Gary Kitchen's Gamemaker (I did the Sci-Fi expansion pack)Īfter Activision, I did piecemeal work for many companies, such as Epyx (background art. However, things did not work out (politics), so instead they farmed me out to other projects while stringing me along about my sold game.
![robin hood game emulator for mac robin hood game emulator for mac](https://www.myabandonware.com/media/screenshots/t/the-adventures-of-robin-hood-1j5/the-adventures-of-robin-hood_9.gif)
![robin hood game emulator for mac robin hood game emulator for mac](https://gamefabrique.com/storage/screenshots/ps2/robin-hood-defender-of-the-crown-02.png)
I just went in to Activision, made a proposal, and bam, I was 10K richer, and had a project going. The first game I ever worked on was my own, Multiverse, which was never allowed to be completed. I won't make you write all of that again! Could you, instead, briefly tell us about some of the games you worked on before Boppin'? I would normally start by asking you to tell your own story and define your own legacy, but you've already written extensively about how you got into the video game industry in the credits of your hit puzzle game, Boppin'.